After more than 12 years since its creation, Go has become a staple for professional developers, particularly in the realm of large-scale systems. Known for its simplicity, efficiency, and clean design, Go remains a language that values minimalism. Despite this, developers often request additional features to enhance its functionality. However, these features often clash with Go’s fundamental design philosophy, and as a result, many of them are unlikely to ever make it into the language, or they may appear in a form that aligns with Go’s current approach.
One of the most commonly requested features is the ternary operator. This operator, which allows for concise conditional expressions like x = condition ? 1 : 0
in languages such as JavaScript or Python, is absent in Go. The reason for this, as outlined in the Go FAQ, is that the language’s designers observed that such constructs often led to overly complex, hard-to-read code. Go emphasizes clarity and simplicity, and having a single, well-defined conditional construct (i.e., if
statements) aligns better with this principle. As a result, proposals for adding a ternary operator have been consistently rejected by the community.
Another frequently requested feature is sum types, or algebraic types. Found in languages like Rust, sum types allow a variable to be one of several distinct, non-nullable types, often used to handle multiple return values, like a result or an error. While some Go developers have expressed interest in such types, especially for improving error handling, the idea has not gained much traction. Go’s existing approach to error handling, using multiple return values and the interface{}
type, has proven effective for many use cases. The Go team and its community seem to prefer this straightforward mechanism rather than introducing more complex type systems.
Other features that won’t be making their way into Go include generics, though there is a notable exception with Go 1.18 introducing type parameters in a limited form, which aligns more closely with Go’s design principles. Additionally, the language’s approach to concurrency, using goroutines and channels, may be sufficient for most developers, even if other models, like async/await, are popular in other languages. Ultimately, Go’s design philosophy prioritizes simplicity and practical functionality, which is why these features, despite their popularity in other ecosystems, are unlikely to become part of the Go language in their full form.