The use of AI-generated voices in the gaming industry has sparked a variety of reactions among voice actors. Some, like Andy Magee, see it as an opportunity to explore new acting experiences and have embraced the technology, especially if they are fairly compensated and their voices are used respectfully. Magee, who initially did not anticipate AI voices being part of his career, now specializes in voicing characters from the British Isles using synthetic voice clones.
However, the introduction of AI voice clones has also raised ethical concerns. AI voice technology has been misused in the past to create convincing deepfakes, raising questions about consent and potential misuse of actors’ voices. Early attempts by independent developers to incorporate AI voices in video games were met with mixed reviews from gamers and actors, some of whom did not consent to having their voices used in such a manner.
Major game studios are currently in ongoing negotiations with Hollywood’s actors union, SAG-AFTRA, regarding the use of AI voices. The union has expressed concerns about potential exploitation and misuse of AI-generated voices, but there are indications that a deal is likely. SAG-AFTRA has already made an agreement with Replica Studios, a company specializing in AI voice technology, to work with unionized actors and set terms that allow performers to opt out of having their voices used indefinitely.
Sarah Elmaleh, a voice actor known for her roles in games like Fortnite, acknowledges the complexities surrounding AI-generated voices. While some uses of AI voice technology may be exploitative, Elmaleh believes there are cases where AI can be used ethically, such as in cleaning up recordings during later stages of production or adjusting a character’s voice at different stages of their virtual life.
Replica Studios CEO Shreyas Nivas emphasizes the importance of ethical practices, stating that his company works with actors to create digital replicas of their voices with proper consent and licensing agreements. The goal is not to replace actors but to provide new revenue streams and creative opportunities.
The ongoing debate reflects the evolving landscape of the gaming industry and the intersection of technology, creativity, and ethical considerations. As the use of AI in voice cloning becomes more prevalent, the industry is navigating how to strike a balance that benefits both game developers and voice actors while ensuring ethical and respectful practices.