The initial months of this year have seen a startling wave of layoffs across the video game industry, with more than 8,000 workers already facing job cuts. This sharp reversal in fortune comes on the heels of the explosive growth witnessed during and immediately following the pandemic, leaving industry observers perplexed.
The most recent additions to this disconcerting trend include Electronic Arts, announcing plans to reduce its workforce by 5% (approximately 670 people), and Sony Interactive Entertainment’s surprising revelation of cutting 900 jobs within its gaming unit. The multifaceted reasons behind these layoffs, however, differ from company to company.
Some layoffs stem from overexpansion, exemplified by the Swedish holding company Embracer Group. Once celebrated for acquiring over 100 companies since 2017, it now finds itself selling off holdings and laying off staff after a $2 billion strategic partnership with the Saudi Arabia Public Investment Fund collapsed. Embracer’s decision to shed nearly 1,400 employees since last June and cancel more than two dozen games reflects the challenges of managing a conglomerate of this scale.
Unity Software’s layoff of 1,800 people in January was a consequence of internal missteps. The company’s CEO announced a new pricing model that triggered backlash among game developers, leading to a subsequent restructuring after trust was compromised.
However, a more pervasive issue haunting the sector is the escalating cost of game development. AAA games, once budgeted between $50 to $150 million before the pandemic, now incur budgets exceeding $200 million, with some, like Call of Duty franchises, reaching $300 million. Marketing costs can double these figures, with one unnamed publisher revealing development and marketing expenses surpassing a staggering $1 billion for a major franchise.
The gaming industry is further grappling with a mid-console cycle slump, exacerbated by the pandemic disrupting release pipelines and anticipated games like Grand Theft Auto VI being delayed until next year. The financial landscape is compounded by the broader economic climate, where the recent spike in interest rates has made funding acquisition significantly more challenging for gaming companies.
For both public and private entities, layoffs become an inevitable cost-cutting measure in the face of financial constraints and shareholder demands for growth. With few major titles on the horizon and evolving business models, the unsettling trend of layoffs and corporate restructuring is likely to persist in the gaming industry for the foreseeable future.”
Notable Layoffs in the Video Game Industry in 2024:
JANUARY
- Unity Software: 1,800
- Twitch: 500
- Playtika: 300-400 (10% of workforce)
- Riot Games: 530
- Microsoft: 1,900
- Eidos-Montreal: 97
- Sega: 61
FEBRUARY
- Sony: 900
- Electronic Arts: 670