Apple’s Vision Pro is set to hit the market on February 2 amid cautious sales projections, but Apple is taking a long-term approach to gauge success. Instead of relying solely on revenue figures, Apple is focusing on the developer community to determine the initial triumph of the headset. The success hinges on whether developers find the device impressive enough to create apps for it, a crucial factor given the Vision Pro’s hefty $3,500 price tag. While initial sales expectations have been scaled back, Apple can afford to be patient with the Vision Pro’s profitability, emphasizing quality over quantity.
Designed to deliver on the promise of mixed reality, the Vision Pro boasts top-notch components, including high-definition lenses, processors, and special cameras. Apple spared no expense to ensure a polished and engaging mixed reality experience. The company may be betting on the current lukewarm reception of VR headsets, believing that cost considerations are secondary to showcasing the cool, polished, and useful aspects of mixed reality environments.
The Vision Pro marketing materials depict users immersed in virtual experiences, from watching movies on theater-sized screens to conducting work tasks in a virtual room. The headset replaces the user’s direct view of the world with a high-quality digital representation captured by the device’s cameras, blending in 3D digital content for a spatial effect. Apple’s strategy may involve winning over developers initially and subsequently working on reducing the headset’s future versions’ costs while maintaining a high-quality experience.
Apple’s engagement with the developer community for the Vision Pro has been more aggressive than in previous product releases. The company set up “test labs” globally, allowing developers to try the headset and test their apps. Despite these efforts, some notable developers like Netflix, YouTube, and Spotify, known for quick iOS app offerings, may not have apps ready for the Vision Pro at launch, according to reports.
In its typical fashion, Apple enters established product categories with seamlessly integrated software and hardware, accompanied by a robust ecosystem of apps and content. However, the introduction of the Vision Pro signals a departure as it aims to disrupt the XR headset market, which, despite recent contractions, is expected to rebound in 2024.
The XR headset market, encompassing both augmented and virtual reality devices, experienced an 8.3% decline in worldwide shipments in 2023, totaling 8.1 million units. IDC anticipates a resurgence in 2024, attributing it to the sustained availability of Meta’s Quest 3 and the highly anticipated Apple Vision Pro, even though estimates suggest it might ship fewer than two hundred thousand units in its first year.
Contrary to Apple’s usual explosive product launches, initial projections for the Vision Pro are comparatively modest, with expectations of shipping significantly fewer units than prior flagship products like the Apple Watch, AirPods, or the iPhone in their respective debut years. The Vision Pro’s anticipated sales figures would be unique in Apple’s product history.
Having been over a decade since the debut of the first modern VR headset, the DK1 from Oculus Rift, the Vision Pro could signify a turning point for AR/VR headsets. It holds the potential to usher in a new era of maturity for this technology, becoming a catalyst for innovation that may pave the way for sleek, transparent AR glasses delivering a compelling spatial computing experience.