In the ongoing battle between game developers and cheaters, kernel-level anti-cheat software has emerged as a robust yet controversial tool. Unlike traditional anti-cheat solutions, kernel-level software integrates deeply with a PC’s operating system, granting it extensive privileges to monitor for suspicious activity and block potentially problematic applications. This level of access makes it effective against cheating but leaves many gamers wary. Players have voiced concerns about giving third-party programs this level of control, fearing potential security vulnerabilities, system instability, and performance slowdowns. These fears aren’t unfounded—malware creators have targeted kernel-level software before, and games with intrusive anti-cheat can see unexpected performance impacts, especially when developers don’t devote enough resources to rigorous testing and maintenance.
To address these concerns, Valve has updated its policy on Steam, now requiring games that employ kernel-level anti-cheat to clearly disclose this information on their store pages. A recent Steamworks Development post, brought to attention by Tom’s Hardware, confirms that games with kernel-level anti-cheat will feature a prominent label on their store pages, though developers are responsible for providing the details. This transparency measure is required, but it only applies to client-side anti-cheat tools; server-side systems, which do not require local installations, are not subject to this rule.
Kernel-level anti-cheat systems come with their own set of issues beyond player concerns. They can, on occasion, misidentify honest players as cheaters, leading to account suspensions or bans that can be difficult to reverse. This is especially troubling to users who, even if they accept anti-cheat for its effectiveness, believe such tools require flawless execution to avoid these harmful misfires. Furthermore, kernel-level tools are complex, and if overtaxed developers fail to provide adequate support or updates, players are left at risk of encountering bugs, reduced performance, and even exposure to security breaches.
With Steam’s push for transparency, gamers can now be better informed when choosing games that use kernel-level anti-cheat. While these systems, much like Denuvo DRM, remain essential for developers focused on protecting gameplay integrity, this move helps balance developers’ needs with players’ right to know what software will be interacting with their systems. For many, seeing this information upfront on Steam could be a meaningful step toward more trust and clarity in the relationship between game creators and players.