The Windows 11 24H2 update has stirred excitement with a variety of new features, yet it also comes with significant drawbacks, notably the removal of several applications and functionalities. Among these is Windows Mixed Reality (WMR), which debuted in 2017 as a platform designed to facilitate virtual and augmented reality experiences through compatible headsets, including the now-discontinued Microsoft HoloLens.
With the arrival of the 24H2 update, Microsoft has officially deprecated WMR functionality, leading to the inoperability of once-compatible devices and the cessation of Steam VR applications. Although Microsoft had previously hinted at WMR’s discontinuation late last year, the finality of this decision is still disappointing for many users. For those still utilizing mixed reality devices, a glimmer of hope remains: they will continue to function until November 2026 if users opt not to install the latest update. For others, Windows Mixed Reality remains an option on Windows 10.
But why has Microsoft chosen to abandon Windows Mixed Reality altogether? The company’s initial venture into the XR landscape began with the “Windows Holographic” platform in 2015, followed by partnerships with third-party manufacturers to develop affordable XR headsets. Mixed reality aims to blend the physical and digital worlds, allowing users to interact with virtual elements seamlessly integrated into their real surroundings.
Despite these advancements, demand for Microsoft’s XR offerings has stagnated. Competing manufacturers, such as Meta and Sony, have managed to capture more of the market, but even they face challenges in attracting mainstream interest amid high costs associated with XR devices. The lack of engaging content and experiences has hindered widespread adoption, a situation further complicated by the mixed reception of notable entrants like Apple’s Vision Pro and the abandonment of Google’s Project Iris.
As a result, it’s not surprising that Microsoft is pivoting away from XR. The company appears to be refocusing its efforts on other areas, particularly artificial intelligence, as demonstrated by its promotion of AI-enhanced Copilot+ PCs. Moving forward, the key question remains: can Microsoft re-engage consumers with its technology, or will it continue to navigate away from the XR domain in search of more promising opportunities?