Cyberpunk 2077 comes to Mac… five years too late to matter
It’s official: Cyberpunk 2077 is finally playable on Mac. Yep, the most over-promised and over-memed game of 2020 is now making its grand entrance on Apple’s platform, in the far-off year of 2025. For perspective, this game launched on PlayStation 4 and Xbox One—and was ported to a Nintendo handheld via the cloud—before it landed on the Mac. Nelson Muntz would like a word: “Ha-ha!”
Now, I’m not one to mock Mac gamers outright. After all, I’ve been a Windows diehard and an Android evangelist long enough to know my team isn’t exactly winning in all categories right now. Microsoft is busy tripping over its own AI ambitions, and Google can’t seem to go a single quarter without pulling the plug on something. But hey, at least PC gaming still makes sense.
Mac gaming? Not so much. Apple has powerful chips, a tightly integrated ecosystem, and even tools like the Game Porting Toolkit to lure developers over. But somehow, when it comes to gaming, the Mac still feels like that one kid who shows up to the LAN party just as everyone’s packing up.
Let’s do a quick reality check. I grabbed ten random PC games from this year without checking for Mac versions, and here’s what I found:
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9 Kings
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Avowed
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Assassin’s Creed Shadows
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Blue Prince
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Clair Obscur: Expedition 33
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DOOM: The Dark Ages
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Like a Dragon: Pirate Yakuza in Hawaii
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Monster Hunter Wilds
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Spider-Man 2
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Stellar Blade
Only 9 Kings (the smallest title on the list) and Assassin’s Creed Shadows are officially playable on Mac. The rest? Sorry. Try again later… or never. And yeah, Avowed and DOOM are Xbox-published titles, so they were never coming. But what’s Sony’s excuse? Capcom’s? Sega’s? These studios have the resources. They just don’t seem to care.
Apple has tried to bridge the gap. The Game Porting Toolkit gives enthusiasts a DIY path to compatibility, and streaming via services like GeForce Now is decent if you don’t mind monthly fees and server queues. But these aren’t the kind of experiences that make a platform thrive. They’re patch jobs.
Meanwhile, Windows—flawed, bloated, frustrating Windows—still gets everything first. The Steam library is bursting. Mods flow freely. Game Pass is alive and well. Sure, the OS keeps trying to upsell you Copilot and sync your desktop wallpaper to Bing, but you can ignore all that and boot up Stellar Blade the same day as everyone else.
So congrats, MacBook owners. You can finally enjoy Cyberpunk 2077… half a decade after launch, long after the hype died and the game became stable. If nothing else, it’s a fitting metaphor for the state of Mac gaming: flashy hardware, premium ecosystem, and late to the party—again.